Nitle Call For Participation
Games and Simulations for Situated Learning the Liberal Arts Classroom - Call for Participation: Games and Simulations for Situated Learning in the Liberal Arts Classroom
February 1, 2008, 6 p.m. – February 3, 2008, 1 p.m.
Hosted by Dickinson College
Dickinson College is looking for professors, technologists, and librarians who are interested in using games and simulations as way of providing context and experiential learning to the traditional classroom.
This conference will focus on how instructors from a variety of disciplines have used games and simulations to pursue new models of teaching and learning. Presenters will describe how specific immersive and interactive technologies—from commercial games to more academic simulations—can engender collaboration, the visualization of complex ideas, and the connecting of concepts across courses and disciplines. Participants also will experience the games and simulations from the perspective of the learner through hands-on training in the technologies demonstrated by the presenters. The conference will conclude with participants forming groups based on shared ideas for future pedagogical uses of the technology, including gaming across campuses as part of clubs or collaborative classes.
Participants can expect to acquire a practical knowledge of specific games and simulations as well a broad familiarity with the pedagogical theory behind these examples. Participants will also be introduced to what their peers in their own and other disciplines are doing in this new area of instructional technology. Program
Friday, February 1st, 6 p.m. – Keynote speaker, followed by dinner and reception.
Saturday morning, February 2nd – Presenters demonstrate their game and/or simulation along with its implementation into their class.
Saturday afternoon, February 2nd – Presenters conduct workshops on the games or simulations they presented in the morning. Participants choose the game or simulation on which they wish focus.
Sunday morning, February 3rd – Participants are organized into groups according to interests. They will meet to discuss plans, obstacles, and opportunities for implementing the games and simulations they have chosen into their classes specifically and at their institutions more generally. Registration
Those interested should send an email by October 5th to Todd Bryant at email@example.com briefly describing their interest and any previous experience implementing games and simulations in the classroom. Registration is limited to 28 participants.
Note: Each participant will be given a flat stipend of $750 to cover travel, lodging, and meals. Information will be provided regarding local accommodations.